http://dnd4.com/?page_id=33 voila des nouvelles fraiches ...
morceaux choisis
o A wizard will never completely run out of spells. Most spells will will be divided into are to be sorted into at will, per encounter and per day.
o the importance of magic items will be reduced. While they’ll still be nice to have, WotC says that what makes a 28th level fighter cool will be the fact that he’s a 28th level fighter
o There will be a 2 year leap in the story time line.
There will be roughly 10 encounters per level. This is slightly more then 3.5.
XP is staying, and it will be much easier for a DM to build an encounter. For example, a DM can build a level 8 encounter totaling 8000xp just by adding up a group of monsters
XP will not be required to make magic items. There was a vague statement that you won’t have to burn a feat to make magic items and that magic item creation has been loosened.
The only difference in the classes are their ’special ability’ talent trees, which work like in World of Warcraft. Essentially, every other level you get a new ‘talent’, many of which have prerequisites of other talents. So if you want the ability to reroll an attack roll once per day (a rogue ability) you might need the talent to reroll a skill check once per day. Sneak Attack is a talent, so if you want full Sneak Attack, you have to give up all these special abilities.
Aggro will be core. (A creature will want to attack someone more then others)
<LI>Big spells like raise dead will be rituals. Rituals will be different from normal spells and will cover magic item creation and non combat spells like divination. Long range teleports, restoration effects like a clerics cure disease will also be considered rituals.
<LI>Summoning spells will be removed.
Alignment specific spells will be removed.
Magic will be more prevalent to all classes
Monster roles - brute, soldier, artillery, controller, lurker, skirmisher.
Drow are a type of fey.
Monsters won’t have feats.
Gods: Corellon, Moradin, Pelor, plus Zehir, Torog, Bane (New major evil god), and Bahamut’s (the core god of paladins), the platinum dragon, is a full-fledged part of the 4E pantheon. “He’s the god of justice, protection, and honor.”
Races :
Eladrin (Have a short teleport ability called “fey step”)
• Eladrin are described as magical high elves. Eladrins (and elves) were elves, but the Eladrin preferred magic and stone instead of nature and the woods. Gray elves, sun elves and moon elves will be considered Eladrin.
Elf (1st level elven evasion) (Apparently make good paladins)
• Elves, Ealdrin, and Drow all inhabited the Feywild (
faerie realm that exists alongside the human-dominated realm) but a war started by the drow split the race into three groups. The elves embodied the nature oriented group. Wood Elves, green Elves, and wild Elves will be a subset of elves, just a different culture.
Et
les drows les tenebres ...
<LI>
Dragonborn • Dragonborn, also called the “Mystery Race” resemble muscled lizard me, 2 legs, no wings, their hands have claws, and will probably get a natural bite and claw attack.
• Dragonborn are a strong race with martial incline.
• They will probably take the place of half-orc as main mele damage dealing race.
• At higher level they can choose racial feat that gives them breath weapon or wings.
• Their scales are bronze or golden in color.
• Homeland: Deserts
• Favoured class: Warlord
<LI>Drow, Gnomes, a celestial race, and Warforged are in the works. Warforged may make it as core although their construct immunities will be toned down.
Gnomes are being removed as a core class and are confirmed to not be in the 4E players handbook (but are in the Monster Manual).
quand aux classe c'est le grand bordel ...rien qu'en lisant :
• Paladins have had their alignment restriction removed so you can have non lawful good paladins.
Wizard (Controller, Arcane)
• Spell failure due to armor is gone. Wizards that wear armor will still have to get the appropriate proficiency.
Rogue (Striker, Martial)
• Backstab confirmed.
• Rumored to have abilities to move around more efficiently during combat.
• During playtesting, a level 14 rogue was able to step out of the shadows, clock an enemy on the head knocking him prone and dazing him, and use sneak attacking every round.
• Sneak attack will be vital to the class. Almost all monsters can be sneak attacked now (including golems)
pffff, de la folie
allez lire ...
http://dnd4.com/?page_id=33